Australia currently has no R18+ rating for video games. This situation restricts freedom of choice, encourages piracy, and places adult material into the hands of children. Find out why.

You can help by spreading the word, writing to your Member of Parliament and making your voice heard for a fairer, safer ratings system. Find out more.

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Posts Tagged ‘kotaku’

Syndicate Refused Classification

Tuesday, December 20th, 2011

According to Kotaku Australia, the Classification Board has just slapped the Syndicate reboot with an RC rating.

games.on.net has managed to get a hold of the Classification Board’s report explaining why the game had to be banned. Matt Williams, the author of the article, has named two games that already feature the type of violence the report covers.

It is not clear what EA Games will do following this decision. They have three options on their hands. They can release the game in Australia, in a modified form; appeal to have the rating lowered to MA15+; or just refuse to sell the game in Australia.

Channel Seven slams R18+ rating

Monday, November 7th, 2011

In a one-sided piece televised on the Channel Seven news, NSW Attorney-General Greg Smith states that he wants to see games with extreme violence Refused Classification.

After the story aired, a representative from the AG’s office confirmed this to Kotaku Australia.

“The AG doesn’t want any dilution of the Refused Classification category for games, but remains fully committed to an R18+ rating for video games, [...] the point is that he wants games with extreme gratuitous violence or gratuitous sexual violence to remain in the Refused Classification category.”

Seven News has used Grand Theft Auto IV as an example. In regards to his comments regarding the game, the representative stated that it was “just his reaction after watching the game”, and that he has no plans to change the game’s rating to RC.

Revised Guidelines for R18+ rating released

Monday, November 7th, 2011

According to Kotaku Australia, the revised guidelines for the R18+ rating for video games has just been released. First, they discuss how the following hierarchy will be used to classify games, ranging from mild to very high.

The Guidelines use the following hierarchy of impact:
• very mild – G
• mild – PG
• moderate – M
• strong – MA 15+
• high – R 18+
• very high – RC

In addition, it mentions what games will be refused classification, and still argues that interactivity affects the level of impact.

Due to the interactive nature of computer games and the active repetitive involvement of the participant, as a general rule computer games may have a higher impact than similarly themed depictions of the classifiable elements in film, and therefore greater potential for harm or detriment, particularly to minors.

Interactivity may increase the impact of some content: for example, impact may be higher where interactivity enables action such as inflicting realistically depicted injuries or death or post-mortem damage, attacking civilians or engaging in sexual activity. Greater degrees of interactivity (such as first-person gameplay compared to third-person gameplay) may also increase the impact of some content.

Interactivity includes the use of incentives and rewards, technical features and competitive intensity.
Except in material restricted to adults, nudity and sexual activity must not be related to incentives or rewards.

Computer games will be Refused Classification if they contain:
(i) illicit or proscribed drug use related to incentives or rewards;
(ii) interactive drug use which is detailed and realistic.

Finally, the guidelines state what can and cannot be permitted in an R18+ game:

R 18+ – RESTRICTED
Impact test
The impact of material classified R 18+ should not exceed high.

Note: Material classified R 18+ is legally restricted to adults. Some material classified R 18+ may be offensive to sections of the adult community.

Classifiable elements
THEMES
There are virtually no restrictions on the treatment of themes.

VIOLENCE
Violence is permitted. High impact violence that is, in context, frequently gratuitous, exploitative and offensive to a reasonable adult will not be permitted.

Sexual violence may be implied, if non-interactive and justified by context.

SEX
Sexual activity may be realistically simulated. The general rule is
“simulation, yes – the real thing, no”.

LANGUAGE
There are virtually no restrictions on language.

DRUG USE
Drug use is permitted.
Drug use related to incentives and rewards is not permitted.

NUDITY
Nudity is permitted.

Ron Curry, the CEO of iGEA, was pleased at how R18+ was proceeding, yet raised some concerns about the discussing of interactivity.

“We are pleased to see this process moving forward and understand that great care has been taken to balance the concerns of those who have resisted an R18+ classification and adults who want to play video games designed specifically for mature audiences and readily available in other developed democracies.

“There will be continued debate about whether the interactivity of video games has a greater impact than other forms of media, and we will continue to refer to the lack of the evidence to support these claims. With that being said, we welcome the commitment from all parties involved to seek a reasonable outcome to address this longstanding issue.

“We now look forward to the Commonwealth, States and Territories implementing these guidelines in an expedient manner.”

You can view the entire set of guidelines at the Classification Board’s website here.

SEGA challenges RC rating for HOTD: Overkill – Extended Cut

Monday, September 12th, 2011

Last month, the Classification Board slapped House of the Dead: Overkill – Extended Cut with an RC rating. According to an article by Kotaku Australia, the Board had a problem with the game’s recently added ‘Hardcore’ mode.

“The “Hardcore” game mode allows players to play in a manner that exceeds strong in impact,” claims the report, “engaging a headshot-only mode which results in frequent, detailed blood and gore as the zombies and mutants [sic] heads explode into bloody pieces that spread around the environment and onto the screen. The game also contains an “Extra mutants mode” which increases the amount of mutants the player must kill to proceed, resulting in an increased intensity and frequency of violence. In addition the game contains a baby mutant that jumps onto the screen and explodes into bloody chunks when killed.”

In response to the ban, SEGA’s managing director, Darren Macbeth, had this to say:

“There are far worse titles currently available in the marketplace which involve more than shooting down mutants in humorous circumstances. We will do everything we can to prove that House of the Dead: Overkill is worthy of an MA15+ rating in Australia.”

The company had three choices on its hands: edit the game’s content so that the game is passed MA15+, challenge the RC rating, or don’t release the game in Australia. They chose the second option, and the Review Board will meet on September 26 to review the decision.

NSW to postpone R18+ decision; wait for ALRC report

Tuesday, July 19th, 2011

According to Kotaku Australia, GameSpot’s claims that New South Wales will derail the R18+ decision ahead of the SCAG meeting on Friday have been denied by Greg Smith’s spokesman. Instead, Smith is prepared to wait for the Australian Law and Reform Commission’s report to come out before making a final decision.

“Any suggestion that we’re trying to derail the R18+ rating for games is completely untrue. Is a train derailed because it stops at a station? All we’re trying to do is create a situation where we have more certainty for gamers when it comes to classification, instead of rushing into something.

“We’re not against an the R18+ rating for games at all, we just don’t want to rush it through. For example, we don’t agree with what John Rau wants to do either with removing MA15+ – instead of browbeating let’s get a national approach.”

John Rau’s decision to remove MA15+ and just replace it with R18+ would not only means that game classification would be out of step with films, but South Australians would also be unable to purchase the majority of titles rated MA15+.

“This has been on the agenda for a very long time now – over 10 years now? Waiting a little bit longer to make sure classification is done correctly is not derailing the process – why the rush now? We would just end up with bad policy.

“We understand the determination of gamers to get this thing through, but we need to look at it after the ALRC report to make sure this thing is right.”

So, in other words, just because gamers have waited for an R18+ rating for decades does not mean that the decision has to be rushed. After the meeting on Friday, it would make sense that other Attorneys-General would agree with Smith’s decision.

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